Andreas Geiger

Publications of Anpei Chen

NeRFPlayer: Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields
L. Song, A. Chen, Z. Li, Z. Chen, L. Chen, J. Yuan, Y. Xu and A. Geiger
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2023
Abstract: Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we present an efficient framework capable of fast reconstruction, compact modeling, and streamable rendering. First, we propose to decompose the 4D spatiotemporal space according to temporal characteristics. Points in the 4D space are associated with probabilities of belonging to three categories: static, deforming, and new areas. Each area is represented and regularized by a separate neural field. Second, we propose a hybrid representations based feature streaming scheme for efficiently modeling the neural fields. Our approach, coined NeRFPlayer, is evaluated on dynamic scenes captured by single hand-held cameras and multi-camera arrays, achieving comparable or superior rendering performance in terms of quality and speed comparable to recent state-of-the-art methods, achieving reconstruction in 10 seconds per frame and real-time rendering.
Latex Bibtex Citation:
  author = {Liangchen Song and Anpei Chen and Zhong Li and Zhang Chen and Lele Chen and Junsong Yuan and Yi Xu and Andreas Geiger},
  title = {NeRFPlayer: Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields},
  journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)},
  year = {2023}
TensoRF: Tensorial Radiance Fields
A. Chen, Z. Xu, A. Geiger, J. Yu and H. Su
European Conference on Computer Vision (ECCV), 2022
Abstract: We present TensoRF, a novel approach to model and reconstruct radiance fields. Unlike NeRF that purely uses MLPs, we model the radiance field of a scene as a 4D tensor, which represents a 3D voxel grid with per-voxel multi-channel features. Our central idea is to factorize the 4D scene tensor into multiple compact low-rank tensor components. We demonstrate that applying traditional CP decomposition - that factorizes tensors into rank-one components with compact vectors -- in our framework leads to improvements over vanilla NeRF. To further boost performance, we introduce a novel vector-matrix (VM) decomposition that relaxes the low-rank constraints for two modes of a tensor and factorizes tensors into compact vector and matrix factors. Beyond superior rendering quality, our models with CP and VM decompositions lead to a significantly lower memory footprint in comparison to previous and concurrent works that directly optimize per-voxel features. Experimentally, we demonstrate that TensoRF with CP decomposition achieves fast reconstruction (<30 min) with better rendering quality and even a smaller model size (<4 MB) compared to NeRF. Moreover, TensoRF with VM decomposition further boosts rendering quality and outperforms previous state-of-the-art methods, while reducing the reconstruction time (<10 min) and retaining a compact model size (<75 MB).
Latex Bibtex Citation:
  author = {Anpei Chen and Zexiang Xu and Andreas Geiger and Jingyi Yu and Hao Su},
  title = {TensoRF: Tensorial Radiance Fields},
  booktitle = {European Conference on Computer Vision (ECCV)},
  year = {2022}

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